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Moddb tiberian sun mods
Moddb tiberian sun mods








  1. #Moddb tiberian sun mods install
  2. #Moddb tiberian sun mods zip

Turreted SHP units need to have first the walk frames in the SHP, followed directly by the 32 turret frames. When using 8 facings they start North, when using the exe hack to allow 32 facings, the first frames start at 33,75°. In the SHP, Infantry rotate counter clockwise starting with facing North and allow only 8 facings. The position of the frames for the respective animation is set in art.ini via, either via a Sequence for infantry or for vehicles the several of the following keys SHP files used for units follow a certain frame order. SHP files use a 256 colors palette which is stored in the separate file format PAL. To create new SHPs you can use SHP Builder too, though i would suggest Image Shaper. You can edit SHP files with the OS SHP Builder. a cameo) or a whole unit like the titan with a number of frames.

moddb tiberian sun mods

SHP: the 2d graphic file format used by the game. You can edit these files with the OS HVA Builder. HVA: every voxel file needs this file which stores the animation of the voxel sections or at least the position of the voxel in the selection box ingame. The position of them is defined in their hva file.Įvery file of them needs its own hva file! (unitname.hva, unitnametur.hva and unitnamebarl.hva) The game automatically places these files ingame together to one unit.

moddb tiberian sun mods

While voxel mechs use separate sections in the vxl file, do tanks use a separate vxl file for their turret and barrel. The animation for those multiple sections is stored in a HVA file. the main body of a tank), but they can also have several sections which normally represent different parts of a unit (e.g. Voxel files do normally contain only one section (e.g. You can edit these files with the Voxel Section Editor. This stores a 3d model of a unit as voxels ( volume pi xel, or easy 3d cubes).

#Moddb tiberian sun mods install

Note: If you install a mod make sure that your own mod doesn't shares the same numbers on the mix files. While the game reads vxl,hva and ini files directly from the main TS directory and also in expandXX.mix files (where XX is a number between 02-99), do SHP files work only in ecacheXX.mix files (XX is a number between 02-99) For that copy an original mix, rename it to ecache02.mix, open it, delete all the stuff inside and then add your own new files like vxl or shp. To make new mix files, you can use XCC Mixer too (Don't use XCC Mix Editor as this tends to corrupt mix files). With the Mixer, you can also extract files from them. You can open them with the XCC Mixer which is part of the XCC utilities.

#Moddb tiberian sun mods zip

MIX: mix files are like zip files and work as archives for other files. There are several different filetypes used by the game. Some useful and simple tutorials for beginner Adding new stuff, common problems and newbie mistakesĤ. Unlike in the original Generals 2, naval units are planned for all three factions.3. However, a system which replaces base units with general-specific units using the Top Secret Protocol system is planned. The Red Alert 3 version of the mod only contain the three base factions.

moddb tiberian sun mods moddb tiberian sun mods

The Zero Hour version currently has 9 unique generals and 3 basic generals:Įach general has a unique set of units, structures and support powers, though much of the contents in the current version are based on vanilla Zero Hour assets. Starting from June 2017, the models and textures of vehicles are being overhauled to look more like the Generals 2 units they are based on. On 8 April 2017, images showing the naval units and shipyards of all three factions were released. The first English version of the Red Alert 3 mod was released on 13 February 2017, containing all three playable factions. In August 2016, the development of the Zero Hour version of the mod was put on hold so the team could focus all of its effort on the Red Alert 3 version.










Moddb tiberian sun mods